AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Australia - Q1 2022
Explore the performance of the top 5 historical games on Android in Australia during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 historical games on the Android platform in Australia demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed overview of each game's metrics based on data from Sensor Tower.
Rise of Kingdoms: Lost Crusade from LilithGames saw fluctuations in revenue and user engagement. Weekly revenue started at approximately $90K at the end of December 2021 and experienced a decline throughout the quarter, ending around $41K in late March. Downloads peaked at 3K in late January but gradually decreased to about 1K by the end of the quarter. Active users also showed a downward trend, starting at 4.6K and dropping to roughly 4K by the end of March.
Royal Match by Dream Games, Ltd. maintained a strong revenue performance. Weekly revenue increased steadily from $42K at the end of December to around $58K by the end of March. Downloads peaked at 5.5K in early January and then saw a gradual decline, stabilizing at around 3K by the end of March. Active users remained relatively stable, fluctuating around the 25K mark throughout the quarter, ending at approximately 28.6K.
Rise of Castles: Ice and Fire from Long Tech Network Limited showed a strong revenue performance with an upward trend. Weekly revenue started at $36K in late December and rose to about $55K by the end of March. Downloads, however, saw a decline from 2K in late December to about 1K by the end of March. Active users remained relatively stable, ranging between 9.6K and 12.2K throughout the quarter.
Guns of Glory: Lost Island by FunPlus International AG experienced stable revenue with minor fluctuations. Weekly revenue hovered around $24K to $31K throughout the quarter. Downloads were relatively low, with a peak of 529 in late March. Active users showed a slight decline, starting at 2.7K and ending at about 3.2K by the end of March.
June's Journey: Hidden Objects from Wooga had a consistent revenue stream. Weekly revenue ranged from $19K to $32K, peaking at the end of March. Downloads fluctuated, starting at 1.1K in late December and peaking at 1.9K in late February. Active users remained stable, generally fluctuating around 26K, with a slight dip to 23K in mid-March, before ending the quarter at approximately 24.8K.
For more insights into the performance of these games and other market trends, visit Sensor Tower.